WAV | 24位/ 96 kHz – 1,69 GB

一个震撼的声音集合
充满了石头、岩石、砖块、鹅卵石、砾石、沙子和瓷器的破碎、开裂、下落、滚动、咔啦咔啦、拖拽和粉碎的声音,《石头和碎片》为您提供了极好的超现实音效选择。利用记录灵活地创造各种类型的石头碎片,从沉降的灰尘和小的落石到大的岩石雪崩或大规模的破坏。

除了原始录音,这个包包括一系列预先设计的破坏声音倒塌的建筑物和墙壁,巨大的裂缝,滑坡以及倾倒的碎石。当一切都坏了,城市受到袭击,房屋在爆炸或地震后倒塌时,这些声音将帮助你快速行动。

声学精度记录
我们不遗余力地创造了一个高度多才多艺的石器记录工具。除了在我们的工作室里,我们还在采石场、废弃的建筑、森林和火山景观中捕捉声音,以获得尽可能多的不同的石头和岩石。石头和碎片给你最大的灵活性层,转换或创建新的声音,并添加详细的纹理到您的项目。

 

丰富的元数据
组织良好的声音库可以改进您的工作流程并节省大量时间。这就是为什么我们的音效是根据通用分类系统(Universal Category System)进行分类,并嵌入丰富的描述性元数据。

UCS的目标是统一的声音效果分类,统一的文件名结构和更容易维护的声音效果库。

 

WAV | 24-bit / 96 kHz – 1,69 GB

A SOUND COLLECTION THAT ROCKS
Packed with the breaking, cracking, falling, rolling, rattling, dragging and shattering of stones, rocks, bricks, pebbles, gravel, sand and porcelain, Stones and Debris offers you a great selection of ultra-realistic sound effects. Use the recordings to flexibly create all types of stone debris, from settling dust and small falling stones to large rock avalanches or massive destruction.

In addition to the source recordings, this package includes a range of pre-designed destruction sounds of collapsing buildings and walls, huge cracks, landslides as well as dumping rubble. These sounds will help you on the fly when everything breaks, a city is under attack and houses collapse after an explosion or earthquake.

RECORDED WITH ACOUSTIC PRECISION
We have spared no effort in creating a highly versatile tool of stone recordings. Besides the sessions in our studio, we captured the sounds in quarries, abandoned buildings, forests and volcanic landscapes to get as many different stones and rocks as possible. Stones and Debris gives you maximum flexibility to layer, transform or create new sounds and adds detailed textures to your projects.

RICH METADATA
Well-organized sound libraries improve your workflow and save a lot of time. That’s why our sound effects are categorized according to the Universal Category System and embedded with rich descriptive metadata.

The UCS aims at a consistent categorization of sound effects, a uniform file name structure and easier maintenance of a sound effects library.